AIThis post was created with the assistance of artificial intelligence (AI).

TL;DR

Prime Big Deal Days · Oct 6–7Offer from Amazon

Get the latest gadgets delivered free — and shop member deals

  • Fast, free delivery on millions of items
  • Access to Prime Big Deal Days deals on October 6–7
  • Prime Video, Amazon Music and more included
Start your free Prime trial Free trial for eligible customers · Cancel anytime
As an affiliate, we earn on qualifying purchases.

In 2019, designers and tech writers showed renewed interest in the long-established idea that video games offer lessons for user experience design. Game-design conventions such as onboarding, feedback loops, and progressive difficulty have been borrowed by product designers for years. What prompted the specific 2019 spike in attention is unconfirmed.

Interest in how video games inspire great user experience design spiked in 2019, trend signals indicate, as designers and writers revisited a long-standing argument: that games solve UX problems — teaching complex systems without manuals, keeping users engaged, and rewarding progress — better than most business software. The specific trigger for the 2019 surge in attention is not documented in the available source material, and this article treats it as an unconfirmed trend observation rather than a discrete news event.

The core claim, repeated across years of design writing, is that video games are interactive products that must teach themselves. A player who cannot figure out a game in the first minutes abandons it, so game designers build instruction into play: early levels act as tutorials, controls are introduced one at a time, and feedback is immediate and unambiguous. Product designers have long pointed to this as a model for onboarding flows in apps and websites.

Several game-design conventions are regularly cited as transferable to UX work. Progressive disclosure — revealing complexity only as the user needs it — mirrors how games unlock abilities over time. Immediate feedback, such as visual and audio responses to every action, is a hallmark of games that software interfaces imitate through animations, confirmations, and state changes. Flow and difficulty curves, the practice of matching challenge to growing skill, informs how designers sequence tasks. Achievements, streaks, and progress bars borrow more directly still, under the banner of gamification, a term in wide industry use well before 2019.

What is confirmed here is limited: the topic drew measurable attention in 2019, and the games-to-UX comparison is a durable theme in design literature, talks, and industry blogs. The works, authors, or events that drove the 2019 spike are not identified in the source material, and no specific publication, conference talk, or product launch can be attributed as the cause.

At a glance
reportWhen: Interest recorded in 2019; long-running…
The developmentSearch and editorial interest in the topic ‘how video games inspire great UX’ spiked around 2019, according to trend signals attached to the topic metadata.
Top Steam deals right now
Persona 3 Reload-70%$17.99
Persona 5 Royal-70%$17.99
The Witcher 3: Wild Hunt – Complete Edition-50%$24.99
DARK SOULS™: REMASTERED-50%$19.99
DARK SOULS™ II: Scholar of the First Sin-50%$19.99
DARK SOULS III Deluxe Edition-50%$42.49
DARK SOULS™ III-50%$29.99
Dune: Awakening-50%$24.99
Live · Steam store (current discounts)

Why Designers Keep Studying Games

The comparison matters because games and productivity software face the same constraint from opposite directions. Most users abandon an app within days, while popular games retain players for years without formal training. Designers argue that studying how games achieve retention without instruction exposes weaknesses in conventional software design: dense settings screens, unexplained jargon, and feedback that arrives too late to change behavior.

The trend also reflects a shift in the design profession’s makeup. A growing number of UX practitioners came through game design or interactive entertainment, and studios’ practices — playtesting, iteration on fun, telemetry-driven tuning — have moved into mainstream product development under names like A/B testing and usability research. The 2019 interest is one visible point in that longer migration of ideas.

A Debate Older Than Smartphones

The games-and-UX discussion predates 2019 by decades. Arcade and console games of the 1980s and 1990s had to be learnable in seconds, since players paid per attempt, and that constraint produced conventions still taught in UX courses: teach by doing, signal state clearly, never punish exploration harshly. As home interfaces evolved — from desktop software to the web to mobile apps — writers periodically returned to games as a benchmark for what frictionless interaction could look like.

By the 2010s, the conversation had two strands: borrowing structural lessons (onboarding, feedback, pacing) and applying surface-level gamification (points, badges, leaderboards). The first strand is broadly respected in design circles; the second drew criticism for adding mechanics without adding meaning. Renewed interest in 2019 fits this cycle, in which each new wave of products — and each cohort of designers raised on games — rediscovers the comparison.

What the 2019 Spike Doesn’t Tell Us

The trigger for the 2019 attention is unconfirmed. The available signal shows only that the topic drew interest in that year. It does not establish whether the spike followed a specific article, book, conference talk, product launch, or a broader hiring trend, and no named authors or publications are identified in the source material.

It is also unclear how deep the interest ran — whether it reflected practicing designers changing methods or a wider general audience reading about design. Claims that games ‘solve’ UX problems are interpretive arguments common in design writing, not measured findings, and should be read as such.

Where the Games-UX Thread Leads

The exchange between game design and product design has continued past 2019, driven by live-service games, virtual and augmented reality interfaces, and the spread of game-style telemetry into everyday apps. Readers wanting verified specifics should look to named design publications, conference proceedings, and practitioner blogs for documented examples rather than trend summaries. If new source material identifying the 2019 trigger emerges, this observation can be updated.

Key Questions

Is there a specific 2019 event behind this topic?

None is identified. The source material records a spike in search and coverage interest in 2019 only; the article, talk, or product that prompted it is unconfirmed.

What do video games actually contribute to UX design?

Long-established contributions include tutorial-style onboarding, immediate feedback for every action, progressive disclosure of complexity, and difficulty curves that match challenge to skill. Gamification elements like points and badges are a separate, more debated borrowing.

Is gamification the same thing as games inspiring UX?

No. Gamification applies surface mechanics — points, badges, leaderboards — to non-game products. The broader games-inspire-UX argument concerns structural design lessons like onboarding and feedback, which is the older and more widely respected strand.

Why do designers consider games good UX examples?

Because games must teach complex systems without manuals and hold attention voluntarily. If a game’s interface fails, players quit immediately, creating strong pressure toward learnable, self-explanatory design.

Are the claims about games improving UX scientifically proven?

The parallels are widely made in design commentary but are interpretive arguments, not measured experimental findings. No peer-reviewed evidence is cited in the available source material.

Source: hn

FALL

Fall Picks

As an affiliate, we earn on qualifying purchases.

You May Also Like

Verizon Communications Surges In Global Coverage

Verizon Communications has announced a major increase in its global network coverage, impacting international connectivity and telecom markets.

Microsoft Corporation Surges In Global Coverage

Microsoft’s media presence has significantly increased, with 18 mentions this week, indicating heightened global attention on the company.

Why Your Contact Form Is Killing Your Conversion Rate

Discover how your contact form is secretly sabotaging your leads. Learn simple fixes to boost submissions and turn visitors into customers today.